The Therians are the newly introduced non-player faction that looks like something straight out of a furry convention. Customizing your leader’s appearance continues to be one of the title’s standout features. I had fun with the story overall, but the experience still felt a bit shallow and I usually couldn’t play for more than an hour or two in a single session. You’ll gain plenty of insight on their values and the different views of their castes within, starting with the initial stealthy invasion right into the destructive war that follows. The Shakarn campaign is an interesting look at their culture itself as they make their moves on Star Union space. Finally, they’re also masters of propaganda and can use this to control their own populations as well as sow chaos among their foes in a multitude of ways. Terrifyingly enough, they’re also able to steal racial technologies and adapt them to their own uses which has the potential to be very powerful in the right hands. They begin with aquatic deployment tech and amphibious units which officially makes them the go-to for those with their eyes on the seas and their islands. The above strengths and weaknesses become clear as you play and the Shakarn offer a unique experience as enjoyable as any other faction. The “hero” of the campaign, Narangana Od, details her invasion plan and shows her clear preference for the ways of the Zardas. These are your heroes and, as we’ve already seen with other factions, they can vary wildly based on their class and your chosen upgrades. The last of these, the Gamas, are the leaders, origination from one of these castes biologically but adapting the strengths of both for their use. They focus on the arts of deception to eliminate their unsuspecting foes, often even taking their shape and capabilities or backstabbing from behind. Alternatively, the Zardas prefer to use their brains instead of their brawn. They’re powerful and dangerous combatants that make up the front line. Dromok are the big, burly forces that are most at home when duking it out, blow-for-blow, with their foes. They’re divided into three castes that are reflected on their roster: Dromok, Zardas, and Gama. The Shakarn are the new playable faction that consists of a variety of anthropomorphic reptilians that seek to conquer the galaxy for themselves.
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